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We also have an array containing the names of the three animations, which we’ll use to select a random one.Make sure you’ve spelled these the same in the script and in the Sprite Frames resource. In , you will see some new buttons at the top of the editor: Select the middle one (“Add Point”) and draw the path by clicking to add the points at the corners shown. You should stick to 2D until you have a good understanding of the game development process. In a larger project, it might be useful to make folders to hold the various scenes and their scripts, but for this relatively small game, you can save your scenes and scripts in the project’s root folder, referred to as node, we want to make sure we don’t accidentally move or resize them by clicking on them. Then click the “Add” button to create a second animation named “up”.First, we need to check for input - is the player pressing a key?We don’t need to change any of these settings - Godot will automatically create a function in your player’s script.This function will be called whenever the signal is emitted - it Now it’s time to make the enemies our player will have to dodge.Here, you can define custom events and assign different keys, mouse events, or other inputs to them.For this demo, we will use the default events that are assigned to the arrow keys on the keyboard.
Click “Connect..” and then “Connect” again on the “Connecting Signal” window.
Then this tutorial will help you create your very own game!